Overview

Tim is an experienced User Experience (UX) and User Interface (UI) designer with deep skills and passion for delivering creative, useful experiences across user and customer use-cases, devices, & industries.

Using Human Centered Design principles, Tim works with clients to research, architect, design, and develop new products bringing value to business, user, and customer goals.

Gnarly design challenges are awesome.
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UX Skills
  • Business, user and customer research
  • Information architecture and taxonomies
  • Wireframing
  • Rapid-prototyping
  • Visual design
  • Client / Stakeholder / Public-facing presentations
  • Responsive Web and native iOS & Material design
  • Front-end development (including HTML5, CSS3, JavaScript, etc.)

Software and Code/Markup
  • Adobe CC
  • Sketch
  • Principle
  • InVision
  • Zeplin
  • Axure
  • OmniGraffle
  • HTML5
  • CSS3
  • Office
  • Confluence
  • Jira
  • Slack
  • Others
Tim’s Design Sweet Spot


A Recommendation
“Tim consistently exceeded my expectations with his visual/creative design skills and his ability to quickly turn ideas into real, implementable and innovative solutions for the client.”
– Angel Vaccaro, Digital Business & Strategy Leader for Deloitte Digital

Professional Experience


Rasterize, Principal UX Designer

(2016 – Present) : Seattle, WA; U.S. Client Locations

Tim engages customers to design responsive web and native experiences and works with users, stakeholders, and customers to research, architect and deliver products that are useful, creative, and bring value to the client and their, business, and customers.

Representative clients and responsibilities have included:
  • A Place For Mom: Design of new UX/UI to help visualize product metrics and guide appropriate response paths
  • Google: Architected new user-flows, dashboards and design systems around nascent Android mobile cloud systems and updated deprecated designs to Google’s Material design guidelines (HIG)
  • Other clients: Consultation and production for clients across b2b and b2c omni-channel projects, some of which are restricted from public view


Deloitte, Senior Customer Experience (CX) Design Consultant

(2013 – 2016) : Seattle, WA; U.S. Client Locations

Working onsite at client locations, Tim led UX/UI design approaches across B2B & B2C, web, and mobile projects. For most clients, Tim provided design leadership, end-to-end UX expertise and ability to deliver products, manage small teams, and work well with clients.

  • Design leadership and individual contributions including research, architecture, visual design, prototyping, front-end development, project management and others
  • Successful delivery of B2B products across sectors and audiences, driving value to end-users, customers, and business stakeholders
  • Client-facing presentations including visual materials, interactive designs, research, data, and subject-matter-expert guidance
Representative clients include:



DevExpress, Creative Director

(2013 – 2016) : Seattle, WA; Los Angeles, CA; International

Leading the UX and Creative direction across DevExpress’s products, marketing, and corporate brand guidelines, Tim designed experiences across various platforms, including print and environmental design. Tim directed major changes in the corporate, consumer facing website, demo software across iOS, Android, and Windows platforms, setting the direction toward DevExpress’s position on design and developement.

As part of the executive leadership team, Tim presented the company’s design focus via speaking-engagements across the U.S. and Europe. The focus of these community-engagements spoke to multi-channel design, new technology (ie., HTML5 and CSS3), and design theory.



Dashwire / HTC, Senior UX Designer

(2011 – 2012) : Seattle, WA

Tim led research, UX, Visual Design, and stakeholder reviews were central to my work with HTC/Dashwire, moving forward their design systems across their products and engagements with external clients (AT&T, Orange (France)).

  • Architecture of design systems for Dashwire clients including AT&T, HTC, and Orange (France)
  • Creative direction across web and mobile (iOS and Material) products using responsive design and native mobile design principles. Tim led the development of consumer-facing omni-channel tools
  • Design and development of interactive prototypes built to visualize to the design designers, business stakeholders, and developers the best understanding of our product, solutions, and approach. These prototypes also serve to specifically assist engineering to efficiently iterate on features, performance, and new technologies



Microsoft, User Experience Designer and Evangelist

(2006 – 2011) : Redmond/Seattle, WA; Nationally and Internationally

Working with designers, technologists, developers and business stakeholders, Tim designed creative and immersive experiences to help evolve Microsoft’s focus on design, code, and workflow between teams, bringing evolving and cost-effective solutions to customer needs.

  • UX/Creative Lead for Microsoft conferences including MIX, PDC, TechEd, and international versions of these events. Responsibilities included project management, UX/UI design, Visual Design, stakeholder engagement and presentations, and print design
  • UX/UI/Technical sessions at conferences including MIX, PDC, TechEd, ReMix international conferences, and others http://channel9.msdn.com
  • “Lab” projects designed and developed to engage techno-enthusiasts and encourage the creation of Microsoft-based experiences such as The Archivist, Ai2Canvas, Flotzam, and other design + dev experiments
  • Publishing bi-weekly articles on the Microsoft MixOnline.com site, focusing on design within a dev-heavy environment
  • Senior/Lead UX/UI designer across the Microsoft Live Streaming + Twitter player, licensed by Major League Baseball (MLB), and the National Football League (NFL), and national news channels, increasing Microsoft’s presence, revenue, and excellence with technology and design
  • UX/Design Lead across multiple web-based projects built in support of the launch Internet Explorer 9, requiring strong collaboration with Technical Evangelists, the IE Team, and design agencies. The engagement was the first release of the browser which had full support for then-new web technologies such as HTML5 and CSS3, demonstrating deeper interactivity and fostering consumer and developer engagement.

Razorfish, Senior Designer

(2005 – 2006) : Seattle, WA; National Client Engagements

As a Senior Designer Tim was responsible for User Experience concept & design for clients such as Microsoft, Cingular, and GeekSquad.

Collaborating with a team of Information Architects, Junior-Level Designers, and an amazing Creative Director, Tim engaged directly with clients, worked as an individual contributor, and mentor to junior designers on the various teams with whom he worked.

Microsoft / MSN, Product Designer

(2004 – 2005) : Seattle, WA
As a contract Product Designer for Microsoft’s MSN Shopping group, Tim supported and gave design expertise to MSN Shopping consumer facing e-commerce site.

Tim helped guide the development of design standards for MSN’s next-generation shopping site using Human Centered Design research methodologies. As well, Tim acted as an individual contributor producing assets, and style guides for use throughout the MSN Shopping and Marketplace systems.

Using HTML, CSS, & JavaScript coding and standardization of design elements, industry-standard design tools, and collaborative design methods to define user-journeys, core tasks, feature sets and supporting visual design vision, Tim helped bring cohesion to a fractured design system at that time.

RealNetworks, Designer

(1999 – 2001) : Seattle, WA

Design and development direction on internal tools including Intranet and Human Resources interfaces.

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